There are 433 Parts in your Telephone
We’re not talking about that Android phone, Windows phone, or iPhone in your pocket. This 1947 video from Bell Telephone Systems shows all the pieces of a 300 Series phone, designed by Henry Dreyfuss, coming together. If “Tommy Telephone” annoys you the way he annoyed me, skip ahead to about the 3:15 mark when the phone parts make their appearance.
It’s interesting to see no only the parts, their geometry and how they fit together, but also the materials used. Not surprising to see copper, nickel, and gold on the list. The lead surprised me for the moment before I realized the product was designed in the 1930’s. Wax, leather, linen, cotton? Yes.
Seeing all the pieces of such an iconic, ubiquitous product come together reinforces the great respect I have for early industrial designers.
Engineer vs. Designer Podcast
Josh Mings of Solidsmack and Adam O’Hern of CadJunkie.com have been getting together every week and choppin’ it up over some design and engineering topics, tips, tricks, interviews with special guests, recording it, and publishing the conversation as “Engineer vs. Designer.” Episode 7 airs today with a little insight into the philosophy behind Form Loves Function along with their usual industry news, tips, and tricks. Check it out at http://evd1.tv/
Cam-driven Automation
Back before nearly every piece of manufacturing equipment shipped with computers and motors, automated equipment was driven by cams; mechanical cams not “Computer Aided Machining.” I saw such a machine when I was a young man. Remembering how impressed I was watching this machine execute a dozen or so movements all driven by a single cam shaft with multiple cams, I set out on a video search for footage of such machines. After way too many hours this is the best I could find. It’s footage of a vintage multi-spindle lathe from a now-defunct machine shop in the UK.
It might not be as exciting as watching a 5-axis machine cut a motocross helmet from a block of aluminum, but at about 90 seconds in you can see one of the cam shafts driving some movement. There is a good overview shot at about 2:01 and an interesting close-up on about 5 axes of movement at about the 2:30 mark. There are 7:15 minutes altogether with footage of a few machines.
If you were a solid rocket booster
…on the final launch of the NASA space shuttle program, this is what you would see:
SPACE SHUTTLE ENDEAVOUR FINAL LAUNCH from Northern Lights on Vimeo.
(watch full screen for maximum awesome)
Steel. What was true in 1938 is true today.
The equipment may be a bit different, but the process fundamentals are mostly the same. This vintage 1938 film takes you on the journey from ore to industrial steel with a lot of furnaces along the way.
Creature Design Enabled by 5-Axis CNC
Details on the product design and build process are rarely presented in the comprehensive, concise fashion of this video from John Cox’s Creature Workshop. Sure, he’s building limited run sculptures for the entertainment industry but the process of sculpting, scanning, processing, machining, and assembling is common to many design industries. Plus, I love seeing practical applications of 5-axis CNC machining.
Here are some photos of the process:
Minimal Mac: The Future is Now! – A Backup Story
So, I was sitting around my local co-working space today, when someone asked me what I thought about offsite backup services and what I would recommend. Without missing a beat, I said, “The one I offer.” I then proceeded to give the elevator pitch and explained the benefits.
“Great!”, the…
Source: minimalmac
Design Defined
Last year I shared a paper I had originally published in 2002 attempting to define design in response to the discipline’s increasing popularity as a cultural as well as commercial force. It was clear to me in 2002 that design would eventually evolve beyond a discipline and be recognized as the fundamental means by which human intention is brought to reality, serving as the driver of innovation.
Since then, a number of books have been published on the thinking behind design without actually defining the thinking or the act of design in a coherent manner.
To date, no clear definition of design exists beyond the textbook definition posed by Merriam-Webster, and don’t even get me started on Design Thinking. This lack of clarity is understandable given that for the past century design has been the domain of creatives who by their very nature despise linguistic clarity when they can just as easily show us what design is without having to tell us. This, I understand, having graduated from design school without ever being provided with a coherent definition of design. Unfortunately, not all design efforts manifest visually if you consider the design of a health care policy, for instance.
Realizing that the notion of design would ultimately go mainstream, in 2002 (six years after graduating from design school) I set it upon myself to become a student of design for the sake of explaining the process behind it to those outside of the discipline who [like it or not, know it or not] design daily without any formal training — or worse yet, are charged with managing designers or design teams without any knowledge or appreciation of design.
I last defined design as a creative problem solving process. Since then, I have continued to think on the matter. I return to my original definition confident that it was a good start of an unfinished sentence. Today I complete that sentence, offering my definition of design as follows:
Design is a creative problem solving process that brings attention, care and sophistication to the realization of ideas.
Below is an explanation of the nine key words in the above definition:
- Creative: We all have unique life experiences. Each of us is capable of drawing upon our unique world view – which translates into our uniquely creative point of view. Creativity is at the heart this life experience. It is a divine tool that can change the world and is available to us all.
- Problem: Problems, obstacles and challenges confront us all, and we have the opportunity to draw upon our uniqueness and creativity to overcome them all – turning adversity into opportunity. For every problem, obstacle and challenge, there are as many possible solutions as there are unique points of view.
- Solving: We apply our creativity – in the form of conceptual ideas – to resolve the problems, obstacles and challenges at hand.
- Process: Upon testing our concepts, we either decide that they successfully solve our problems, obstacles and challenges – thereby concluding the process; or decide that they do not – thereby repeating the process until we arrive at a solution. This process is known as iteration — design is an iterative process.
- Attention: To solve a problem, we must first truly understand it, and this requires our commitment to get at the root of the problem by giving it our undivided attention. Haphazard solutions are the result of lackluster attention and a lack of dedication to understanding the true nature of the problem at hand.
- Care: We commit great care to the pursuits we are most passionate about. Care shows through in our attention to the little details others might take for granted. Care on behalf of a designer translates directly into the experience afforded by the design.
- Sophistication: Leaving a positive imprint on the memory of those exposed to a design demands a level of sophistication far beyond the mundane. There are a number of ways to convey sophistication — from the delivery of refined simplicity to the flair of cutting edge. Sophistication is what allows us to set our work apart from others while tugging at the heartstrings of our audience.
- Realization: Our creative and strategic vision leads us ultimately to a point at which our goal is realized as a result of the design process. This almost magical act of making is the alchemy afforded by the design process.
- Ideas: If design is the driver of innovation, ideas are the fuel of design. Every step of the design process requires ideas — sometimes fresh and other times tried and true. While execution is certainly an aspect of design, ideas are what make design an art — a manifestation of human intention.
I will continue to monitor my craft and — who knows — I might revisit this definition in another decade. Such is the iterative nature of design and I am its humble servant.
Further Reading:
Source: raymondpirouz
Beautiful Deconstruction
Photographer Todd McLellan takes the product take-apart to a new level by artistically arranging the parts and photographing them, then photographing the parts, presumably, being tossed into the air.


The products he takes apart are a few technological generations old but it is still insightful to see how they look on the inside and marvel at the complexity. Younger engineers will be amazed at the level of detail achievable in the pre-CAD era.
More at http://www.toddmclellan.com/; click the “New Work” link on the left and have a look at the video of the deconstruction and photography process.
Search by Shape
Partbrowser allows you to search your 3D library using a rough 3D shape as a search query:
PartBrowser - Browse-by-shape for CAD files from Andrew Sherlock on Vimeo.
This technology will be REALLY interesting when we’re downloading 3D files and printing them at home.


